#pragma once

#include "NGameCamera.h"

namespace Game
{
class NDynamicCamera : public NGameCamera
{
	RTTI_DECLARATIONS(NDynamicCamera, NGameCamera)
public:
	NDynamicCamera(void);
	virtual ~NDynamicCamera(void);

	void SetThrust(float value);
	void SetStrafe(float value);
	void SetRoationRate(float value);

protected:
	float mThrust;
	float mStrafe;
	float mRotationRate;
};
}